Sniper's Paradise!



// SAMPLE UNREAL.INI FILE
// FROM UNREAL
 
// This document tries to explain what everything in your
// Unreal.ini file means, almost everything.
// Some things really just don't need any explanation, or are
// internal game settings you should never mess with!
// You may also have some entries in your .ini file which are
// not listed here. For the most part, they can be ignored,
// as most anything you would want to tweak is commented
// in this document.
 
// Comments are preceded by "//"
// and are always UNDER the command being commented.
// comments should NOT be in your .ini file you use.
// Section comments are in blue, and are BEFORE the
// section to which they apply.

 
 
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
// You can input your nick in the name portion.
// Everything else is just game settings which are automatic.

 
Map=Index.unr
LocalMap=SP3Lobby.unr
// Setting your LocalMap to "Index.unr"
// replaces the starting sequence with the black background/logo screen
// so the game will load up faster.

 
Host=
Portal=
MapExt=unr
SaveExt=usa
// Defines what the extension for maps is.
// No need to mess with anything here.

 
Port=7777
// Defines your default port for Unreal.

 
[FirstRun]
FirstRun=224
// This shows which version the game is at,
// 224 would mean you have the 224 patch installed.
// Setting this to True will force Unreal to redetect 3D hardware and detail settings

 
 
[Engine.Engine]
GameRenderDevice=GlideDrv.GlideRenderDevice
// Sets which 3D API to use. Use glide if you
// have a 3dfx card.
// If you want to use the software rendering:
// =SoftDrv.SoftwareRenderDevice
// Or for the really brave who want to use OpenGL:
// =OpenGLDrv.OpenGLRenderDevice

 
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UBrowser.UBrowserConsole
Language=int
GameEngine=Engine.GameEngine
DemoRecordingDevice=Engine.DemoRecDriver
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
// Leave the WindowedRenderDevice to software.
// The other settings should be fine, and you shouldn't need
// to change them. Basically, they define how the Unreal engine
// will function. Your audio system, etc.
// You don't need to mess with RenderDevice,
// GameRenderDevice in the previous section is the one that selects
// the API, I'm not sure what RenderDevice does.
// It may be the default device the game falls back to
// if there is a problem opening GameRenderDevice.

 
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=Unreal:
// More engine settings.
// I don't think changing the CdPath really does anything.
// In any case, leave them at the factory settings.

 
[Core.System]
PurgeCacheDays=30
// This defines how long items that you have downloaded
// from servers will stay in your cache folder. The default
// is thirty days. Set it to 0 days, so your cache nevers deletes.

 
SavePath=:Save
CachePath=:Cache
CacheExt=.uxx
// The cache folder path, as well as the file extension it looks for.

 
Paths=:System:*.u
Paths=:Maps:*.unr
Paths=:Textures:*.utx
Paths=:Sounds:*.uax
Paths=:Music:*.umx
// This sets the paths to the folders Unreal will look
// in at startup to find it's different files.
// You can add your own folders and paths for Unreal to look in
// as well if you wish. For example:
// You could keep all the maps you have downloaded and installed in a
// separate folder just for third party maps. Call it
// "ThirdPartyMaps", for example. It resides on the top level of your Unreal folder.
// You would have to add a path to that folder here, so that Unreal would
// know where to look to find the third party maps and display them
// in the map list. Here is the command you would add below the map path:

// Paths=:ThirdPartyMaps:*.unr
// Now Unreal will look inside that folder for files which end in .unr, which
// all map files should.
// You can also add folders for third party shapes, music, etc. Just create the folder
// in the Finder and insert the appropriate path here. Here is how I have my
// Unreal.ini file set up:
 
//Paths=:System:*.u
// Paths=:Maps:*.unr
// Paths=:Textures:*.utx
// Paths=:Sounds:*.uax
// Paths=:Music:*.umx
// Paths=:BotMaps:TPDM:*.unr
// Paths=:BotMaps:TPTextures:*.utx
// Paths=:BotMaps:TPSounds:*.uax
// Paths=:BotMaps:TPMusic:*.umx

 
// Notice there is a new folders in the Unreal folder.
// Called BotMaps in the top level of the Unreal folder, and inside
// that folder, are separate folders for each game type, as well as textures,
// music, sounds, etc. keeping things organized.
 
// A small digression as to how paths work on the Mac is needed, I think.
// Unlike windows, Mac paths are pretty transparent so that you never have to
// be aware of them. However, Unreal calls these paths from a text file, so you should
// be aware of how they work. Basically, a path/directory marker is the colon on the
// Mac. This is equivalent to the "\" on windows machines. So if your hard drive's
// name is "HD", a path to a folder called "MyFolder" inside the hard drive would
// be shown like this:
// HD:MyFolder
// On a windows machine, that same path would be specified as such:
// C:\\HD\Myfolder
// Try this-add a colon to the name of a file on your Mac…
// It won't let you! The colon character is reserved on the Mac for specifying
// directory paths. Now, when you look at the Unreal paths, they should make a bit
// more sense.
// Paths=:Maps:*.unr
// The colon right after the equals sign tells Unreal that it's starting folder is
// the Unreal folder itself…thus it is a relative directory. Not an absolute one.
// The path then specifies to find a folder called "Maps", then it uses a wildcard
// (the star symbol) do designate any text, followed by the extension the file
// should end in. This will find any file which ends in ".unr" regardless of the name.

 
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevSound
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
// The "suppress" lines tell the game not to dump debugging info into the log
// file. Much of the debugging code is compiled out of the final Unreal application
// so most of these won't do anything. Best to leave them alone though.

 
[Engine.GameEngine]
CacheSizeMegs=4
// This is the amount of memory in megs which Unreal reserves for it's internal cache.
// Textures used in the game, etc. are cached to memory for faster access.
// I have found that setting this to 75% of your total ram produces the best results without
// taking up too much memory.

 
UseSound=True
// Values are either True or False.

 
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink
// Server settings, don't mess with these.

 
MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900
// These are values which Unreal uses to gather online play information.
// The MasterServerAddress is the server which Unreal calls to find online games
// and display them for you, for example. Don't mess with these!

 
ServerPackages=Female1skins
ServerPackages=Female2skins
ServerPackages=Male1skins
ServerPackages=Male2skins
ServerPackages=Male3skins
ServerPackages=SkTrooperskins
// Server packages are for when you are running a server. These lines
// specify what packages folks who are connecting to your server
// need to have installed. If you are running third party mutators,
// the directions usually specify which lines to add here, so that
// your server will correctly use the mutator if you are hosting.
// If you are not planning on running a server, you can ignore these.

 
 
// This section is specific to how Unreal is displayed.
 
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=16
// This sets the size and color resolution of the game when in windowed mode.

 
FullscreenViewportX=800
FullscreenViewportY=600
FullscreenColorBits=16
// Same as above but for when you are in full screen view.

 
Brightness=0.800000
// Game brightness. 0 is darkest, 1.0 is brightest

 
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
// MipFactor isn't used on the Mac, since the software renderer doesn't do mipmapping.
// UseDirectDraw, UseJoystick, and CaptureMouse are all not used on the Mac, but are
// left for compatibility reasons. Don't remove or alter them.

StartupFullscreen=True
// Sets whether the game will start up fullscreen
// or in windowed mode. True or False.

 
CurvedSurfaces=False
LowDetailTextures=False
// CurvedSurfaces is ignored (on the Mac and PC under Unreal), it was an old experimental
// mesh drawing mode.
// LowDetailTextures is also a legacy flag from Unreal, and isn't used any more.

 
ScreenFlashes=False
// This specifies whether or not the screen flashes
// during certain times. Like when you are connecting to
// a server, during gun firing, and other times. By default this is set to
// true, but change it to false, since the flashes are kind of
// annoying and disabling them slightly improves your fps.

 
NoLighting=False
// Set to true or false. Obviously, this configures your lighting.

 
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.0
ScaleRUV=2000.0
// SlowVideoBufering is a windows flag, ignored on the Mac.
// DeadZoneXYZ, DeadZoneRUV, & InvertVertical are ignored on the Mac.
// ScaleXYZ and ScaleRUV are ignored on the Mac.

 
NoDynamicLights=False
// Dynamic lighting looks great in the game (flashing lights, etc)
// but can reduce your fps. Setting this to true will improve your
// fps somewhat.

 
JoySpeedX=12.000000
JoySpeedY=12.000000
DeadZoneX=0.000000
DeadZoneY=0.000000
// These are Mac-specific input variables.
// JoySpeedX & Y are scaling factors for joystick inputs from
// InputSprocket. The larger the value, the faster you will
// move/turn when you press your joystick. The smaller the value
// the slower you will move/turn, giving you a bit more fine control.
// DeadZoneX and Y are minimum values the joystick must move before
// it is used as input. At 0.0, any joystick movement will register
// as movement in the game. If you set these values to 0.1 or 0.5,
// the joystick will have to move a bit before it actually sends a move
// to the game.
// X values are left/right, Y are up/down, on the joystick.

 
 
TextureDetail=High
// Sets the amount of texture detail for the game.
// Low or High. Low will give you the best fps, high the
// worst. Decide whether you want eye candy or performance!

 
 
// This section continues with game configuration settings.
 
[Engine.PawnPlayer]
NetSpeed=5000
// These are not the default settings. These are recommendations.
// 5000 should work great whether you have a 56K modem or an ADSL line.
// 8000 is the max that I would go to, since packet loss seems to increase
// significantly with values above that-no matter how good your connection is.

 
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
// UseDirectSound, UseFilter & UseSurround are ignored on the Mac.

 
UseStereo=True
// You can set stereo to False to give you a small fps boost.

 
UseCDMusic=False
// UseCDMusic is ignored on the Mac.

 
UseDigitalMusic=True
// If you do not want to hear music in the maps,
// then set this to False. Personally, I like to
// play in the quiet. Helps me to hear footsteps, etc.

 
UseSpatial=False
// UseSpatial is ignored on the Mac.

 
UseReverb=True
// Turning off the reverb helps with the fps a bit as well.

 
Use3dHardware=False
// This option is not available on the Mac.

 
LowSoundQuality=False
// Set to true for a small fps increase.

 
ReverseStereo=False
// ReverseStereo reverses the left/right output to speakers.

Latency=40
// Latency designates how fast sounds fade out.

 
OutputRate=22050Hz
// This output rate corresponds to medium quality. Best bang for
// buck fps wise. 44100Hz is CD quality.

 
EffectsChannels=16
// If you find that you are dropping sounds during the game,
// try setting the number of channels to something higher.
// I have mine set to 24.

 
DopplerSpeed=9000.000000

// Used to compute Doppler shift of sounds due to movement.

 
MusicVolume=160
SoundVolume=192
// You can adjust the relative volume of the sound and music here
// Values are from 0-200, I believe.

 
AmbientFactor=0.700000

// How loud ambient (background) sounds play.

 
 
// This section is for configuring your server if
// you're hosting.
 
[IpDrv.TcpNetDriver]
ConnectionTimeout=15.0
// How many seconds the game will allow a connection to the server to go
// without receiving any data (the connection is closed if it waits this
// long).

 
InitialConnectTimeout=500.0
// How many seconds the game will allow a connection to the server to go
// without receiving any data, after the connection it initially started
// (the connection is closed if it waits this long).

 
AckTimeout=1.0
KeepAliveTime=0.2
// Ignored. Don't change.

 
MaxClientRate=5000
// The maximum rate players can connect to your server at.
// Unless you are on a T3 line, set this to 5000.

 
DumbProxyTimeout=2.0
SimulatedProxyTimeout=10.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
MaxTicksPerSecond=1
SpeculativeNak=True
// From what I have read, do not mess with these settings
// if you want optimal server performance.

 
 
// This section is the configuration for your local server
// for when you play back demos, record them etc.
// You should not need to change any of these.
 
[Engine.DemoRecDriver]
MaxTicksPerSecond=28
DemoSpectatorClass=UnrealShare.UnrealSpectator
MaxClientRate=9000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
DumbProxyTimeout=2.0
SimulatedProxyTimeout=10.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
 
// This section is for configuring your server info.
// You can see these when you press the F1 key.
 
[Engine.GameReplicationInfo]
ServerName=Your Unreal Server Name
ShortName=My Unreal Server
AdminName=YourName
AdminEmail=youremailname@nowhere.com
Region=0
ShowMOTD=True
MOTDLine1=Add a short server message here.
MOTDLine2=Players can see this when they
MOTDLine3=press the F1 key on their keyboards.
MOTDLine4=This is message line number 4!
 
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
// Ignored. Don't change.

 
[IpServer.UdpServerQuery]
GameName=Unreal
// Used internally, leave alone.

 
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconPort=7776
BeaconProduct=Unreal
// If you set "DoBeacon" to true, then your server
// will be advertised and show up in the master server list.
// Set to False if you do not want your server listed
// in the Unreal online game browser.

 
 
// Specific settings for Software Rendering
 
[SoftDrv.SoftwareRenderDevice]
Translucency=True
// Set to False for fps boost.

 
VolumetricLighting=False
// Set to False for fps boost.

 
ShinySurfaces=False
// Set to False for fps boost.

 
Coronas=False
// Set to False for fps boost.

 
HighDetailActors=False
HighResTextureSmooth=True
LowResTextureSmooth=False
FastTranslucency=True
// Set all of these to False for an fps boost.

 
 
// Specific settings for Glide Rendering (3dfx Voodoo Cards)
 
[GlideDrv.GlideRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
// Set these to False for an fps boost. Obviously, you need
// to make a choice as to the tradeoff between looks
// and performance. Play around with different combinations
// and see which ones give you the look you want while still
// maintaining good fps. Coronas are a particular fps hog.
// So start by turning those off and see how your framerate does.

 
DetailBias=-1.500000
// Tells the 3d card how much close to switch to a larger mipmap
// when displaying textures.

 
RefreshRate=72Hz
// Your screen refresh rate. Should be set to a value which your monitor
// can handle. Typically, 60 for 640x480 — 72 for 800x600.

 
DetailTextures=True
// Detail textures are superimposed on the regular textures to
// give walls, floors, etc. more detail when right next to them.
// Setting to False will improve your fps, but try it and see if you can
// tell the difference. If you cannot, then leave them off!

 
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
// FastUglyRefresh, ScreenSmoothing & Resolution are ignored.

 
// Specific settings for Metal Rendering
 
[MetalDrv.MetalRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
// Set these to False for an fps boost. Obviously, you need to make a choice as to the
// tradeoff between looks and performance. Play around with different combinations
// and see which ones give you the look you want while still maintaining good fps.
// Coronas are a particular fps hog. So start by turning those off and see how your
// framerate does.

 

// Specific settings for OpenGL Rendering (You must have the
// 224 patch in order to use OpenGL. Find more information on openGL settings here.
 
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
// Set these to False for an fps boost. Obviously, you need
// to make a choice as to the tradeoff between looks
// and performance. Play around with different combinations
// and see which ones give you the look you want while still
// maintaining good fps. Coronas are a particular fps hog.
// So start by turning those off and see how your framerate does.

 
DetailTextures=True
// Detail textures are superimposed on the regular textures to
// give walls, floors, etc. more detail when right next to them.
// Setting to False will improve your fps, but try it and see if you can
// tell the difference. If you cannot, then leave them off!

 
 
// These are the configuration settings for the UnrealEd game editor.
// Since UnrealEd did not make it to the Mac, you can
// leave all of these settings alone, since they are meaningless
// for Mac Unreal users.
 
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
UseDetailTextures=True
Use3dfx=True
UseTripleBuffering=True
 
[SglDrv.SglRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=False
Coronas=True
HighDetailActors=False
ColorDepth=16
DetailTextures=False
FastUglyRefresh=False
TextureDetailBias=Near
VertexLighting=False
 
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=False
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWindow
EditPackages=UnrealShare
EditPackages=UnrealI
EditPackages=IpServer
EditPackages=UBrowser
 
[UnrealShare.DeathMatchGame]
FragLimit=25
TimeLimit=0
bMultiPlayerBots=True
bChangeLevels=False
bHardCoreMode=True
bMegaSpeed=False
InitialBots=0
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=True
bClassicDeathMessages=False
// All of these settings are much more easily set from within the game.
// Basically, they specify certain parameters for your games.
// These are the settings for DeathMatch games which you configure
// when you start up a DeathMatch game.

 
[UnrealShare.TeamGame]
bSpawnInTeamArea=False
bNoTeamChanges=False
FriendlyFireScale=0.100000
MaxTeams=3
GoalTeamScore=50.000000
MaxTeamSize=12
FragLimit=20
TimeLimit=0
bMultiWeaponStay=True
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=True
bClassicDeathMessages=False
// You can set all of these things up much more easily from
// within the game. These are the settings for DeathMatch TeamGame.

 
[UnrealShare.UnrealServerMenu]
Map=Dm[SP]TeclanSE.unr
GameType=UnrealShare.DeathMatchGame
 
[UnrealShare.EntryGameInfo]
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False
 
[UnrealI.Intro]
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
 
[UnrealI.EndGame]
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False
 
[UnrealShare.SinglePlayer]
bNoMonsters=False
bHumansOnly=True
bCoopWeaponMode=False
bClassicDeathmessages=True
 
// This section is explain above in the gameinfo section

 
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
// Setting both of these to true will reduce the amount of blood
// and chunks flying when you kill someone. It's truly a personal
// preference thing, but if you set both of them to true, it does help
// out your framerate a bit. (Less stuff for the engine to draw!)

 
bNoMonsters=False
// Add Monsters to the game.

 
bMuteSpectators=False
// Specifies whether or not you can see the messages that spectators
// type while a game is going on.

 
bNoCheating=True
//Toggles cheating or no cheating

 
bHumansOnly=False
//Allows Humans only to play

 
bCoopWeaponMode=False
//Toggle game to instant spawn weapons

 
bClassicDeathmessages=False
//Toggle in game messages

 
AutoAim=0.930000
GameSpeed=1.000000
// Can be set easily from within the game instead of here.

 
MaxSpectators=2
// Maximum number of spectators allowed on your server.

 
AdminPassword=
GamePassword=
MaxPlayers=16
// These can be set from the server setup screen of the game.
// 16 maximum players means you have to have one heck of a
// kick butt machine and internet connection!

 
bWorldLog=False
//Turns on NgStats, doesn't work in Unreal

ServerLogName=server.log
//Logs server activity, log is found in your Unreal/System folder.

 
bLocalLogQuery=True
LocalBatcherURL=..\NetGamesUSA.com\ngStats\ngStatsUT.exe
LocalBatcherParams=
LocalStatsURL=..\NetGamesUSA.com\ngStats\html\ngStats_Main.html
WorldBatcherURL=..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe
WorldBatcherParams=-d ..\NetGamesUSA.com\ngWorldStats\logs
WorldStatsURL=http://www.netgamesusa.com
bLocalLog=True
bBatchLocal=False
DemoBuild=0
DemoHasTuts=0
// Not sure what these are, server settings probably.

 
[UnrealShare.UnrealGameOptionsMenu]
bCanModifyGore=True
// No need to mess with this one. It's a setting for
// when the game is in original Unreal mode.

 
 
// This section is the configuration of the tabs in your online game
// browser.
 
[UBrowser.UBrowserConsole]
RootWindow=UBrowser.UBrowserRootWindow
UWindowKey=IK_Esc
 
[IpServer.UdpServerUplink]
DoUplink=True
// Turns on broadcasting show server
// will show up on browser list.

UpdateMinutes=1
MasterServerAddress=master.gamespy.com
MasterServerPort=27900
Region=0
// area where server is located.

 
[UBrowser.UBrowserMainClientWindow]
ServerListNames[0]=All 224 Servers
ServerListNames[1]=LAN Servers
ServerListNames[2]=Populated 224 Servers
ServerListNames[3]=Deathmatch
ServerListNames[4]=TeamGames
ServerListNames[5]=DarkMatch
ServerListNames[6]=Coop Games
ServerListNames[7]=All Servers
ServerListNames[8]=
ServerListNames[9]=
ServerListNames[10]=
ServerListNames[11]=
ServerListNames[12]=
ServerListNames[13]=
ServerListNames[14]=
ServerListNames[15]=
ServerListNames[16]=
ServerListNames[17]=
ServerListNames[18]=
ServerListNames[19]=
ServerListTags[0]=224
ServerListTags[1]=LAN
ServerListTags[2]=Populated
ServerListTags[3]=Deathmatch
ServerListTags[4]=TeamGames
ServerListTags[5]=DarkMatch
ServerListTags[6]=Coop
ServerListTags[7]=All
ServerListTags[8]=
ServerListTags[9]=
ServerListTags[10]=
ServerListTags[11]=
ServerListTags[12]=
ServerListTags[13]=
ServerListTags[14]=
ServerListTags[15]=
ServerListTags[16]=
ServerListTags[17]=
ServerListTags[18]=
ServerListTags[19]=
// The kind of games the different tabs are for.

 
[UBrowserUnreal]
ListFactories0[0]=UBrowser.UBrowserSubsetFact,SupersetTag=All,bCompatibleServersOnly=True
 
[UBrowserLAN]
ListFactories[0]=UBrowser.UBrowserLocalFact,BeaconProduct=Unreal
URLAppend=?LAN
AutoRefreshTime=10
bNoAutoSort=True
 
[UBrowserPopulated]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,MinPlayers=1,bCompatibleServersOnly=True
 
[UBrowserDeathmatch]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DeathMatch,bCompatible ServersOnly=True
 
[UBrowserTeamGames]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=TeamGamePlus,bCompatibleServersOnly=True
 
[UBrowserDarkMatch]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DarkMatchGame,bCompatibleServersOnly=True
 
[UBrowserCoop Games]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Coop Games,bCompatibleServersOnly=True
 
[Favorites]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Favorites,bCompatibleServersOnly=True
 
[All Servers]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=Unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=Unreal
bHidden=True
bFallbackFactories=True
// The preceding section configures how the different tabs call the master server
// for games to list.

 
[UBrowser.UBrowserOpenBar]
OpenHistory[0]=10.10.101
OpenHistory[1]=10.10.
OpenHistory[2]=10.10.10.101
OpenHistory[3]=12.177.134.125:7837
OpenHistory[4]=12.177.134.125
OpenHistory[5]=12.177.134.125.7838
OpenHistory[6]=
OpenHistory[7]=
OpenHistory[8]=
OpenHistory[9]=
// This shows the IP's of the servers you typed in your open box.

 
[UnrealShare.BotInfo]
bAdjustSkill=False
bRandomOrder=True
Difficulty=3
// Settings for how the bots enter and play on the server.
//Basically, these are the bot difficulty settings
// you select when you start up a practice game.

 
BotNames[0]=Messiah
BotNames[1]=Chrek
BotNames[2]=Lara
BotNames[3]=Bug
BotNames[4]=Snake
BotNames[5]=Roboto
BotNames[6]=Squirrel
BotNames[7]=Kitty
BotNames[8]=MasterBlaster
BotNames[9]=RiPuAnEw1
BotNames[10]=MadMonica
BotNames[11]=FemmeFatale
BotNames[12]=Holistic
// You can set the bot names here
//or from the bot setup screen in the game.

 
BotTeams[0]=1
BotTeams[1]=0
BotTeams[2]=1
BotTeams[3]=0
BotTeams[4]=1
BotTeams[5]=0
BotTeams[6]=1
BotTeams[7]=0
BotTeams[8]=1
BotTeams[9]=0
BotTeams[10]=1
BotTeams[11]=0
BotTeams[12]=1
// // These are the colors which you have assigned to the
// bots from the bot setup screen. You can also do it from here
// If you wish? 255 is no color, 0 Is red, 1 is blue, 2 is green,
// and so on like in the setup screen.

 
 
// This next, quite lengthy section shows you all the
// different characteristics, skills, and tendencies the
// bots can have. As you can see...there is an infinite
// amount of options. All of this get's set quite easily
// from the botsetup screen from within the game. 0 does
// not mean they have no skill...it just means they will
// use the default level you have set for the game.
 
BotSkills[0]=3.000000
BotSkills[1]=0.600000
BotSkills[2]=0.700000
BotSkills[3]=0.300000
BotSkills[4]=0.400000
BotSkills[5]=0.900000
BotSkills[6]=0.400000
BotSkills[7]=0.500000
BotSkills[8]=0.600000
BotSkills[9]=0.700000
BotSkills[10]=0.300000
BotSkills[11]=0.400000
BotSkills[12]=0.900000
// Their overall skill relative to the base skill selected.

 
 
BotAccuracy[0]=0.000000
BotAccuracy[1]=0.000000
BotAccuracy[2]=0.000000
BotAccuracy[3]=0.000000
BotAccuracy[4]=0.000000
BotAccuracy[5]=0.000000
BotAccuracy[6]=0.000000
BotAccuracy[7]=0.000000
BotAccuracy[8]=0.000000
BotAccuracy[9]=0.000000
BotAccuracy[10]=0.000000
BotAccuracy[11]=0.000000
BotAccuracy[12]=0.000000
// This is their shooting accuracy for each individual bot.

 
CombatStyle[0]=0.000000
CombatStyle[1]=0.000000
CombatStyle[2]=0.000000
CombatStyle[3]=0.000000
CombatStyle[4]=0.000000
CombatStyle[5]=0.000000
CombatStyle[6]=0.000000
CombatStyle[7]=0.000000
CombatStyle[8]=0.000000
CombatStyle[9]=0.000000
CombatStyle[10]=0.000000
CombatStyle[11]=0.000000
CombatStyle[12]=0.000000
// Style of game play for each bot.

 
Alertness[0]=0.000000
Alertness[1]=0.000000
Alertness[2]=0.000000
Alertness[3]=0.000000
Alertness[4]=0.000000
Alertness[5]=0.000000
Alertness[6]=0.000000
Alertness[7]=0.000000
Alertness[8]=0.000000
Alertness[9]=0.000000
Alertness[10]=0.000000
Alertness[11]=0.000000
Alertness[12]=0.000000
// How alert the bots are, can you sneak up on them.

 
Camping[0]=0.000000
Camping[1]=0.000000
Camping[2]=0.000000
Camping[3]=0.000000
Camping[4]=0.000000
Camping[5]=0.000000
Camping[6]=0.000000
Camping[7]=0.000000
Camping[8]=0.000000
Camping[9]=0.000000
Camping[10]=0.000000
Camping[11]=0.000000
Camping[12]=0.000000
// Defines how much camping the bots will do,
//good for sniping maps.

 
FavoriteWeapon[0]=None
FavoriteWeapon[1]=None
FavoriteWeapon[2]=None
FavoriteWeapon[3]=None
FavoriteWeapon[4]=None
FavoriteWeapon[5]=None
FavoriteWeapon[6]=None
FavoriteWeapon[7]=None
FavoriteWeapon[8]=None
FavoriteWeapon[9]=None
FavoriteWeapon[10]=None
FavoriteWeapon[11]=None
FavoriteWeapon[12]=None
// The bot will always try to use this weapon whenever
// possible, and will look for it in maps. If the map is
// pathed well, anyway.

 
BotClasses[0]=SPMessiah.MessiahBot
BotClasses[1]=SPChreks.ChrekBot
BotClasses[2]=SPLaraCroft.LaraCroftBot
BotClasses[3]=SPBug.Bugbot
BotClasses[4]=SPSolidSnake.SolidSnakeBot
BotClasses[5]=SPe209.e209Bot
BotClasses[6]=SPSquirrel.SquirrelBot
BotClasses[7]=UnrealShare.FemaleOneBot
BotClasses[8]=UnrealShare.MaleThreeBot
BotClasses[9]=Unreali.MaleOneBot
BotClasses[10]=UnrealShare.FemaleOneBot
BotClasses[11]=Unreali.FemaleTwoBot
BotClasses[12]=UnrealShare.MaleThreeBot
// Again, these are the different models you have
// specified for your bots when you configured each one by
// hand to look just right.

 
BotSkins[0]=UnrealShare.Skins.Kurgan
BotSkins[1]=UnrealShare.Skins.Kurgan
BotSkins[2]=UnrealShare.Skins.Kurgan
BotSkins[3]=UnrealShare.Skins.Kurgan
BotSkins[4]=solidsnakeskins.Skins.snak1
BotSkins[5]=solidsnakeskins.Skins.snak1
BotSkins[6]=solidsnakeskins.Skins.snak1
BotSkins[7]=Female1SP.KittyKitty
BotSkins[8]=Male3SP.Luciphur
BotSkins[9]=Male1SP.Punk
BotSkins[10]=Female1SP.EvilTaarna
BotSkins[11]=Female1SP.CatSuit
BotSkins[12]=Male3SP.Nazi
// Defines what skin the bot will wear.

 
 
// This is where your custom map rotation is stored. These maps
// are specified in the custom map rotation dialog. If you want…
// you can copy this text and keep multiple custom map rotations
// on a separate text file and cut and paste them into the
// Unreal.ini file here at your discretion.
// If you're just changing one or two maps at a time, then you're
// better off doing it from the custom map rotation dialog in the game.
// The maps you have listed will probably be different than these.
 
[UnrealShare.DMmaplist]
Maps[0]=DMRUSHCityPro1light
Maps[1]=DMTrainStation
Maps[2]=DMSnipehunt
Maps[3]=DMInfinityCity
Maps[4]=DMSniperField
Maps[5]=DMBattleoftheBridges
Maps[6]=DMArticFight
Maps[7]=DmDarkCity][
Maps[8]=DMKattsSnipeKlub
Maps[9]=DMSoccerStadium
Maps[10]=DMZarkValley
Maps[11]=DMBootcamp
Maps[12]=DMWarfTown
Maps[13]=DMToyWars
Maps[14]=DMRoofTops
Maps[15]=DMCastillianSE
Maps[16]=DMHollywoodHolocaust
Maps[17]=DMBronxHouse
Maps[18]=DMAAHuNui
Maps[19]=DMSniperTower
Maps[20]=DMHotelCalifornia
Maps[21]=DMDerelictCity
Maps[22]=DMSeyne
Maps[23]=DMBigBridges
Maps[24]=DMZeitkindu4etourny
Maps[25]=DMZeitkind_Pro
Maps[26]=DMEastsideCity
Maps[27]=DMHollyWood
Maps[28]=DMAirport
Maps[29]=DMSkiorDie
Maps[30]=
Maps[31]=
MapNum=3
 
// This next section is where the list of your favorite servers is kept.
// If you alt-fire click on a server in the browser, you get a pop-up
// menu which let's you mark a server as a favorite. This is where
// that information is kept. Notice the limit of 50.
// You should never have to mess with any of these...they are here
// purely as a reference for you.
 
[UBrowser.UBrowserFavoritesFact]
FavoriteCount=6
FavoriteNames[0]=Sniper's Paradise -=Enter [SP] Servers thru this Server Portal=-
FavoriteNames[1]=Sniper's Paradise -=Run & Gun Server=-
FavoriteNames[2]=(*UNCENSORED*)-WWW.OLFARTS.NET - Currently Running UT_Weapons
FavoriteNames[3]=Sniper's Paradise -=Sniper Server=-
FavoriteNames[4]=NEWBIESPLAYGROUND SICKPUPPYS DOGHOUSE
FavoriteNames[5]=OL*FART CLUB HOUSE - Currently Running UT_Weapons
FavoriteIPs[0]=208.70.252.24
FavoriteIPs[1]=208.70.252.24
FavoriteIPs[2]=63.124.142.4
FavoriteIPs[3]=208.70.252.24
FavoriteIPs[4]=63.124.142.3
FavoriteIPs[5]=63.124.142.4
FavoritePorts[0]=12001
FavoritePorts[1]=5001
FavoritePorts[2]=17001
FavoritePorts[3]=7778
FavoritePorts[4]=3001
FavoritePorts[5]=4001
 
 
// ADDITIONAL SETTINGS YOU WILL FIND
// IN YOUR .INI FILE

// Your Unreal.ini file will have additional info in it that gets
// added by third party modifications and mutators.
// Most of the time, it is easier to configure those modifications/mutators
// from here. However, it would be impossible to list configurations
// for every third party modification which is available. Listed below are a couple
// so you can see what they look like.
 
 
// Configuration added by the Infiltration mod. These
// are the parameters for an Infiltration DeathMatch. Notice
// the similarity to the regular DeathMatch configuration.
 
[Infiltration.Infil_DeathMatch]
FragLimit=20
TimeLimit=0
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=True
bClassicDeathMessages=False

 
 
 
// Configuration added by the SPServerAdds mutator.
 
[SPServerAdds.ServerAdds]
iRepeat=1
iGroupSize=2
iAddType=1
bDontWrapList=False
sLines[0]=Welcome to Sniper's Paradise -=Sniper Server=-
sLines[1]=If your caught cheating you will be banned.
sLines[2]=Foul language will not be tolerated and will get you banned. This is your only warning.
sLines[3]=Visit our website at www.snipersparadise.net for custom skins.
sLines[4]=Ventrilo voice server is located at invoke.typefrag.com Port 12132. Ventrilo can be downloaded at http://www.ventrilo.com/download.php
sLines[5]=Show good sportsmanship and give spawners a chance.
sLines[6]=Spawn protection is set for 20 seconds unless you fire or pickup an item.
sLines[7]=Players spawn in invisible giving you time till you find a safe spot. Do not fire weapon and you will have up to 20 seconds protection.
sLines[8]=When spawning in an Assault Rifle map use altfire to respawn. This will keep your spawn protection active.
sLines[9]=You can now veiw who is playing online from SnipersParadise.net by clicking on the Server Status link.
sLines[10]=Skilled players play here. No one is cheating.
sLines[11]=To see the sniper scope you need to set your color quality to 32 bit and set your unreal video driver to either OpenGL or Direct3D NOT software rendering.
sLines[11]=Email admin for any server issues. admin can be reached at rush@snipersparadise.net
sLines[12]=Download Ventrilo at http://www.ventrilo.com/download.php to use talk with others during game play.
sLines[13]=Remember your a guest here. If you do not like the rules then you need to find another server.
sLines[14]=Visit Sniper's Paradise Run and Gun server at 63.124.142.3.
 
// sLines text added manually.

 


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