Sniper's Paradise!



// SAMPLE USER.INI FILE
// FROM UNREAL
 
// This document tries to explain what everything in your
// user.ini file means. Not every single line is
// commented, but most of it is. There is more information
// in your user.ini file than what is in this document.
// Anything which is totally inconsequential
// and not needed. So if you have something in your
// user.ini that you can't find in this document...IGNORE
// IT. You shouldn't be messing with it anyway!
 
// Comments are preceded by "//"
// and are always UNDER the section being commented.
// comments should NOT be in your .ini file you use.

 
 
 
[DefaultPlayer]
Name=YourName
Class=UnrealShare.MaleThree
Password=Your Game or Admin Password
team=0
skin=Male3skins.Dante

// The above are the player preferences which are set
// from withing the game. You can also edit them here.
// I would only edit the name, of course.

 
 
 
 
// BEGIN ALIASES SECTION
 
// Aliases are a sequence of commands which can be
// activated by one key. You input the commands you want
// excuted, give those commands a name (the alias), then
// bind that name to a key. When you press the key, all
// the commands that you have specified for that alias get
// executed.
 
[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire |
AltFire",Alias=AltFire)

// These two aliases are set by the game
// to give your fire and alt-fire buttons
// their commands.

 
Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
// Ditto for the aliases for movement.
// Don't mess with any of these.

 
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
// Again, more factory set aliases for jumping, looking,
// crouching and toggling mouselook.

 
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUpSpeed=+100.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUpSpeed=-100.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)

// Yet more aliases for activating basic commands in Unreal.
// CenterView can be bound to a key of your choosing if
// you wish.

 
Aliases[24]=(Command="ViewClass Pawn | behindview1",Alias=ViewTeam)
// This alias is very similar to number 30, but it is in
// chase cam mode. Lets you toggle the view so you can see
// what your teammates/bots are doing

 
Aliases[25]=(Command="behindview 0 | FOV 20 | OnRelease FOV90",Alias=szoom)
// Sniper zoom for any weapon (minus the crosshairs of
// course)

 
Aliases[26]=(Command="FOV 60",Alias=zoom)
// A smaller zoom, and does not toggle back to
// regular view. When you zoom in it stays zoomed in.
// The only way to get back to a regular view is to
// bind a key to do that. Alias 25 does this.

 
Aliases[27]=(Command="FOV 120" | OnRelease FOV90,Alias=wide)
// A wide view of the terrain. Toggles back to
// regular view after you release it.

 
Aliases[28]=(Command="GetWeapon AutoMag |
GetWeapon Unreali.Translocator | OnRelease switchtobestweapon",Alias=transtoggle)
// This alias toggles your translocator on while pressed, and then
// switches to your best weapon when released
 

Aliases[29]=(Command="Fire | OnRelease Jump",Alias=jumpfire)
// Jump and fire at the same time (I don’t use this, but
// thought somebody might like to know how it is done)

 
Aliases[30]=(Command="ViewClass Pawn | behindview0",Alias=ViewBot)
// Same as ViewTeam, but in first person perspective

 
Aliases[31]=(Command="behindview 1 | FOV 120 | OnRelease behindview 0 | FOV 90",Alias=ViewToggle)
// Let's you toggle behind first person view
// and thirdperson view

 
Aliases[32]=(Command="setjumpz 550",Alias=sjump)
// This alias let's you jump much higher than the
// default. The default is about 300.

 
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="",Alias=None)
Aliases[36]=(Command="",Alias=None)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
// These slots are unused, you can add more aliases here
// if you wish.

 
 
// END ALIASES SECTION
 
 
 
// BEGIN KEY BINDINGS SECTION
 
// The text before the "=" sign is the actual key you are
// binding the command to. Obviously, the command or alias is on
// the right side of the equals.
// The keys that are bound to the commands are the one's I
// use, but do not have to be the one's that you use. I
// have my SpaceBar set to the jump command. You can set
// it to be the X key if you want. You can bind any of
// the commands (the text to the right of the equals) to
// any key you wish.
 
 
LeftMouse=Fire
RightMouse=AltFire
MiddleMouse=MoveForward
// Do not change the bindings for Fire and AltFire, as the
// game (for me at least) does not like it!

 
Escape=ShowMenu
// Brings up the console

 
Tab=Type
// Let's you enter commands in a mini-console input line
// during the game. It will look very similar to the
// input line when you are sending chat messages.

 
MouseX=Axis aMouseX Speed=6.0
MouseY=Axis aMouseY Speed=6.0
StrProperty0=
// Default values for the game. I have never messed with
// these.

 
Enter=
B=
G=Grab
H=
M=
N=say Just Seeing You Makes My Trigger Finger Itch!!!
O=
Y=
U=
I=
NumPad2=ThrowWeapon
NumPad3=Translocate
NumPad5=MoveBackward
NumPad6=
NumPad8=MoveForward
NumPad9=TurnRight
Minus=PrevWeapon
Equals=
RightBracket=
Backslash=
LeftBracket=
// I have most of the important speech
// commands/taunts bound to individual keys, you can
// do this from the Advanced Option menu
// Advance - Raw Key Bindings. Alternatively, you
// can input them by hand.
 

J=Taunt victory
K=Taunt taunt
L=Taunt wave
// These bindings are for the dances that your character
// can do. For after those kills...

 
A=StrafeLeft
D=StrafeRight
S=MoveBackward
W=MoveForward
C=Duck
// Sidestep right and left, move forward and backward and
// crouch.

 
Pause=Pause
// Pauses the game. In case the phone rings! Obviously,
// does not work in a net match. Practice mode only.

 
R=TeamTalk
// Send a message to your team members only.

 
T=Talk
// Send a message to everybody in the game.

 
F=GetWeapon FlakCannon | getweapon Eightball
// I don't like to have my weapons bound to the number
// keys, so this is a system which binds more than one
// weapon to a key which is close to where my fingers
// lie. The binding tries to get the rocket launcher
// first, then the FlakCannon second,
// if you don’t have a RL...if you have both, it will select
// the Rocket Launcher first, and then toggle between them
// everytime you press the key.

 
E=GetWeapon Stinger | getweapon ASMD | getweapon minigun
// Same concept as above, but with my next three favorite
// weapons being toggled in sequence. The minigun is
// first, if that is not available, then the ASMD
// gets selected, etc.

 
Z=getweapon DispersionPistol | getweapon AutoMag | getweapon
Rifle | getweapon razorjack | getweapon biorifle
// Again, same thing as before, but with even more
// weapons...it will always try for the biorifle first,
// then go down the list
// until it finds a weapon you have...again, will toggle
// between these weapons if you have more than one.
// However, if you have more than two of these weapons,
// it will only toggle the first two. (Bio and Ripper in this case.)

 
Shift=szoom
// The key binding for alias 25. Zooms in while you hold
// the "Shift" key down.

 
Ctrl=fov 60 | ShowScores | OnRelease ShowScores | OnRelease fov 90
// This alias toggles the scores on and off with a bit of
// a zoom effect (so you don’t have to reach for the F1
// key.

 
Option=ViewBot
// The alias for switching between the viewpoint of your
// teamates or all players while in spectator mode. This,
// if you recall, keeps you in first person perspective.
// Works while playing back demos as well.

 
Command=ViewToggle
// Toggles between first and third person view. You wanna
// see what your butt looks like, press this key down.

 
Space=Jump
// Hmmm, I wonder what this key does?

 
NumLock=Stat Net
// This command pops up your network statistics - ping,
// packet loss, connection speed, etc. Very handy to
// troubleshoot bad connections. Give's you lots of info.

 
NumPadEquals=timedemo 1
NumPadSlash=timedemo 0
// Toggles the time demo feature on and off, so you can
// check what your framerates are.

 
NumPadStar=stat fps
// Displays some very helpful frame rate information
// accross the bottom of your screen in small text.
// Similar to the timedemo command, but provides more
// info...and does not give you an average after you turn
// it off.

 
NumPadMinus=iamtheone | walk
NumPadPlus=iamtheone | fly
NumPadPeriod=iamtheone | god
// I get tired of always having to remember to type
// "iamtheone" in the console to activate the cheats, so I
// bound some to specific keys, with the "iamtheone"
// already included. You can do the same for any other
// cheats you like. Like allammo. - Of course, this only
// works against the bots, not online.

 
NumPad0=iamtheone | killpawns
// Kills all the bots on the map you're playing. So if
// they start pissing you off, you can just nuke all of
// them! Actually, I use this if I don't like the bots
// which were randomly added to the map I am playing...
// I just nuke them and start over. See the comment below
// for what I am talking about.

 
NumPad1=addbots 1
NumPad4=addbots 4
NumPad7=addbots 7
// Adds one, four, and seven bots to your map...I like to
// play with different number of bots depending on the
// map...so I always have the map start off with 0 bots
// initially, and then add as many as I need...if I wanted
// three, I would press the "1" key on my numberpad three times. etc.

 
F1=ShowScores
// Brings up the scores for the match...I don't use this
// very often since I have a binding which toggles it.

 
F2=ActivateTranslator
// Activates the translator for in game messages
// and hints.

 
F3=ActivateHint
// Shows you in game hints only works on
// single player game.

 
F4=Help
//Provides help on single player games

 
F5=ChangeHUD
// This toggles the different views your Head's Up Display
// will allow.

 
F6=QuickSave
// This quick saves a single player game.

 
F7=QuickLoad
// This quickly loads a Unreal map.

 
F8=Orders
// Gives orders to bot for support

 
F9=shot
// Takes a screenshot which get's put in the top level of
// your Unreal/System folder.

 
F10=Cancel
// Lets you cancel a connection request to a server

 
F11=Brightness
// Togles the brightness to from 1/10 bing the darkest to 10/10 being the lightest.

 
F12=EndFullscreen
// Puts the game in a window instead of full screen
// mode. This let's you access the menu's for configuring
// input sprocket, etc.

 
Backspace=ThrowWeapon
// Let's you throw away the weapon you are carrying. This
// is particularly useful if your weapon has little ammo
// left and your standing next to that weapon. Just throw
// your spent weapon away, and pick up a new one that's
// loaded.

 
Left=netspeed 5000
Right=netspeed 10000
// This binding is so I can toggle my connection speeds
// easily.

 
PageDown=DEMOPLAY utfilm?3rdperson
PageUp=DEMOPLAY unrealfilm
home=DEMOREC unrealfilm
End=STOPDEMO
// These are for quick recording and playback of a
// demo...it creates a demo file called "unrealfilm" which I can play
// back with a single keystroke...warning...if you record a
// second demo this way, the original one will be overwritten, as
// Unreal does not rename things. The stopdemo stops recording
// and playback of all demos.

 
JoyPovRight=
JoyPovLeft=
JoyPovDown=
JoyPovUp=
Unknown10F=
Unknown10E=
MouseWheelDown=
MouseWheelUp=
UnknownEB=
UnknownEA=
JoyV=
JoyU=
MouseW=
MouseZ=
JoyR=
JoyZ=
JoyY=
JoyX=
UnknownDF=
// Some of these keys are abviously windows specific.
// Like the mousewheel. Others are for joysticks.

 
Joy6=NextWeapon
// I have a four button kensington turbomouse. After I
// input some commands with the inputsprocket dialog box,
// I discovered that Joy6 are the input fields
// which control my other two buttons! (I have the other two set to
// fire and alt-fire) These are bound to toggle to my next
// weapon, and to select the translocator without toggling
// back to another weapon. So I can use the translocator
// exclusively. Since most folks do not have four
// buttons, I would bind the translocator to a more
// convinient spot, like the "2" key.

 
Joy5=
Joy4=
Joy3=
Joy2=
Joy1=
UnknownC7=
UnknownC6=
UnknownC5=
UnknownC4=
UnknownC3=
UnknownC2=
UnknownC1=
// Man, there are a lot of input spaces which I have no
// idea what they connect to!

 
Tilde=
Slash=TeamSay Im on D
Period=Team Say COVER ME
Comma=TeamSay Meet up for attack. NOW.
Semicolon=TeamSay On my way for attack.
// I have these keys bound to say certain things during
// the course of a Team game. They are not speech
// commands. This is exactly the same as if you hit the
// "R" key and typed in a message. I just have some
// phrases which I like to use and I can use them quite
// quickly by binding the entire phrase to a keystroke.

 
UnknownB9=
UnknownB8=
UnknownB7=
UnknownB6=
UnknownB5=
UnknownB4=
UnknownB3=
UnknownB2=
UnknownB1=
UnknownB0=
UnknownAF=
UnknownAE=
UnknownAD=
UnknownAC=
UnknownAB=
UnknownAA=
UnknownA9=
UnknownA8=
UnknownA7=
UnknownA6=
UnknownA5=
UnknownA4=
RControl=
LControl=
RShift=
LShift=
Unknown9F=
Unknown9E=
Unknown9D=
Unknown9C=
Unknown9B=
Unknown9A=
Unknown99=
Unknown98=
Unknown97=
Unknown96=
Unknown95=
Unknown94=
Unknown93=
Unknown92=
ScrollLock=
Unknown8F=
Unknown8E=
Unknown8D=
Unknown8C=
Unknown8B=
Unknown8A=
F24=
F23=
F22=
F21=
F20=
F19=
F18=
F17=
F16=
F15=
F14=
F13=
Separator=
Unknown5F=
Unknown5E=
Unknown5D=
Unknown5C=
Unknown5B=
// More unknown keys!

 
V=
 
Unknown40=
Unknown3F=
Unknown3E=
Unknown3D=
Unknown3C=
Unknown3B=
Unknown3A=
Help=
Delete=
Insert=
//Even more keys which I do not use

 
PrintScrn=PlayersOnly
// This will freeze all the bots in place and let you run
// around them. It freezes ammo shots too, so it's pretty
// cool! Great for getting just the screenshot you
// wanted! The "PrintScrn" is the "F13" key on my
// extended keyboard.

 
Execute=
Print=
Select=
Unknown1F=
Unknown1E=
Unknown1D=
Unknown1C=
Unknown1A=
Unknown19=
Unknown18=
Unknown17=
Unknown16=
Unknown15=
CapsLock=
Pause=
Unknown0F=
Unknown0E=
Unknown0C=
Unknown0B=
Unknown0A=
Unknown07=
Unknown06=
Unknown05=
Unknown04=
Cancel=
// Ok, even more keys which I do not use...but you can if
// you wish.

 
 
// END KEY BINDINGS SECTION
 
 
 
// BEGIN GAME SETTINGS SECTION
 
 
[Engine.PlayerPawn]
Password=Game or Admin Password here
DodgeClickTime=0.250000
Bob=0.000000
MyAutoAim=1.000000
Handedness=-1.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=False
bMaxMouseSmoothing=False
bNoFlash=True
bNoVoices=False
bMessageBeep=True
MouseSensitivity=41.000000
WeaponPriority[0]=None
WeaponPriority[1]=DispersionPistol
WeaponPriority[2]=AutoMag
WeaponPriority[3]=Stinger
WeaponPriority[4]=ASMD
WeaponPriority[5]=Eightball
WeaponPriority[6]=FlakCannon
WeaponPriority[7]=RazorJack
WeaponPriority[8]=GESBiorifle
WeaponPriority[9]=Rifle
WeaponPriority[10]=Minigun
WeaponPriority[11]=None
WeaponPriority[12]=None
WeaponPriority[13]=None
WeaponPriority[14]=None
WeaponPriority[15]=None
WeaponPriority[16]=None
WeaponPriority[17]=None
WeaponPriority[18]=None
WeaponPriority[19]=None

// This is where you can set the priority for your
// weapons. This is the order in which weapons will be
// swapped if you have autoswitch turned on, or you are
// using the next/previous weapon command. 19 is the
// highest. So if you're carrying the FlakCannon, and
// pick up a minigun, the weapons will not autoswitch.

 
DodgeClickTime=0.250000
// Set how quickly you have to double click your strafe
// key in order to dodge. I have never messed with this.

 
Bob=0.000000
// All true hardcore players play with absolutely no
// weapon bob. How in the hell are you supposed to hit
// something with that damn weapon bouncing up and down in
// front of you!

 
DesiredFOV=90.000000
DefaultFOV=90.000000
// This is where you can specify your field of view to
// play at. I prefer a bit of a wider view than the 90
// degrees the
// game is set to...I have mine set to a default of 100.
// You would have to change the "on release fov=90" of the
// aliases if you want to play with fov 100, otherwise it
// would keep going back to 90.

 
MyAutoAim=1.000000
// I don't mess with this here, I have autoaim turned off
// from within the preferences in the game.

 
Handedness=-1.000000
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bInvertMouse=False
bMaxMouseSmoothing=True
bNoFlash=True
bNoVoices=False
bMessageBeep=True
bNeverAutoSwitch=False
MouseSensitivity=3.000000
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
ngWorldSecret=
ngSecretSet=
// All of these settings are much easier to do from within
// the preferences dialog of the game. Don't bother with
// them here.

 
[Engine.HUD]
HudMode=0
Crosshair=0
// You can set this stuff from within the game much
// easier! Basically, this is your HUD configuration.

 
[UnrealShare.UnrealPlayerMenu]
PreferredSkin=Male3skinsrush.RUSH
ClassString=UnrealShare.MaleThree
// Skin and model you will be playing in the game with.

 
[UnrealShare.UnrealSlotMenu]
SlotNames[0]=Depths of Rrajigar 18:21 December 17
SlotNames[1]=..Empty..
SlotNames[2]=..Empty..
SlotNames[3]=..Empty..
SlotNames[4]=..Empty..
SlotNames[5]=..Empty..
SlotNames[6]=..Empty..
SlotNames[7]=..Empty..
SlotNames[8]=..Empty..
// This is where your single player games are saved.

 
// END GAME SETTINGS SECTION
 
 

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