Sniper's Paradise - UnrealEd Toolbar


UnrealEd Toolbar:

This tutorial will explain the toolbar of the editor and help you in creating the shapes you will need to start mapping.



When when you first open your editor the layout should look something like the picture above.

Explaination of the toolbar button's


Camera Move:
The "Camera Move" button is set by default to be on. This allows you to move the camera within the editor. It is good idea to leave it on so you can easily move around inside the different views.


Zoom Camera:
This button will move the camera much faster then normal. Useful when building very large maps.



Add Brush:
The "Add Brush" button is what actually gives the brush matter and makes it solid. Be careful to add the brush once. Multiple adds of any brush may result in what is called a "Hall of Mirrors" or "HOM" effect. That effect can also be made by bad intersecting as well.
Just something to watch out for.


Rotate Brush:
The "Rotate Brush" tool allow's you to turn the brush in any direction you desire by simple holding CTRL and using your mouse buttons.


Brush Sheer:
The Brush Sheer tool is a useful one. It allows you to easily lean things from side to side without the pain of vertex editing.


Subtract Brush:
The "Subtract Brush" is the exact opposite of the "Add Brush" tool. It hollow's out brushes unlike the add button which makes solid brushes.


Scale Brush:
The "Scale Brush" is a tool that allows you to resize the brush by using the CTRL key on your keyboard along with using your mouse buttons. It is not recommended resizing the brush and making it too large as it can seriously distort textures.


Stretch Brush:
The "Stretch Brush" tool is EXACTLY like the "Scale Brush" tool EXCEPT for one thing. It scales the brush on one side instead of the entire thing (good for tweaking). Again, just like the "Scale Brush" tool, It is not recommended resizing the brush and making it too large as it can seriously distort textures.


Intersect Brush:
The "Intersect Brush" tool is a used in making movers. It also can be used to shape of your brush or combine brushes


ScaleSnap Brush:
The "ScaleSnap Brush" tool is EXTREMELY useful. It allows you it scale you brush, but at the same time it snaps the brush to the grid for easier line up later.


Select All Polygons:
This tool allows you to select all polygons in your map.


Deintersect Brush:
The "DeIntersect Brush" Tool does the exact opposite of the intersect tool.


Select All:
This tool selects EVERYTHING in your map polygons, actors etc. Great tool to use when exporting maps.


Select Actors Inside of Brush:
This Button selects all actors inside the selected brush.


Add Special Brush:
This button allows you to create "special" brushes. "Special" brushes, ranging from water, to zones, to invisible walls. The possibilities are endless.


Select Nothing:
This button deselects your active brush or actor.


Invert Actor Selection State:
This button will invert actor selection state.


Add Mover Brush:
This button allows you to create movers from any brush you created. You can make doors, lifts, etc. (Note: DO NOT make a mover from brushes that have been scaled.


Replace selected brushes:
This button will "replace" the brush with what you currently have selected.


Replace selected non-brush actors
This button will "replace" the actors selected with what you currently have selected.


Undo:
Undo your last action. If you accidentally delete something use this button.


Redo:
Redo your last action. Use this button if you Undo too far.


Build a Cube:
This button builds a cube brush. The default size is 256x256x256. Right click the button and a menu will popup, choose cube properties, from here you can change these default settings.


Texture Move:
This button allows you to align textures.


Texture Rotate:
This button allows you to rotate the selected texture.


Build a Sphere:
This button creates a sphere brush. The default size is 256x256x512. Right click the button and a menu will popup, choose sphere properties, from here you can change the default settings.


Drawing Region:
Selected Actors. This button will "hide" all the brushes in your level.


OFF:
Turns off your hidden brushes and brings them back to view.


Build a Cylinder:
This button builds a cylinder brush. The default size is 256x512. Right click the button and a menu will popup, choose cylinder properties, from here you can change these default settings.


Hide Selected Actors:
This button is similar to the Drawing Region button, but it will only hide the currently selected brush or brushes.


Hide Z Axis
This button will allow you to hide the Z axis.


Build a Cone:
This button builds a Cone brush. The default size is 512x256x512. Right click the button and a menu will popup, choose Cone properties, from here you can change these default settings.


Camera Speed:
This Button will allow you to adjust how fast the camera will move inside the different editor views.


Build Spiral Stairs:
This button builds a Spiral Stairs brush. The default size is 64x256-16x256. Right click the button and a menu will popup, choose Spiral Stairs properties, from here you can change these default settings.


Build Linear Stairs:
This button builds a Linear Stairs brush. The default size is 32x16x256. Right click the button and a menu will popup, choose Linear Stairs properties, from here you can change these default settings.


Help Button:
Since the Editor comes with no help files this button serves no purpose.


Build Curved Stairs:
This button builds a Curved Stairs brush. The default size is 16x256-16x256. Right click on the button and a menu will popup, choose Curved Stairs properties, from here you can change these default settings.


Build a Sheet:
This button builds a Sheet brush. The default size is 256x256. Right click the button and a menu will popup, choose Sheet properties, from here you can change these default settings. The Sheet can be used for a number of thing, separating zones, making decorations, making water, etc.


GridSnap ON/OFF:
This button turns the Grid snapping on and off.


Grid Rotate:
This button turns the rotation grid on/off.


Vertex Snap:
This button turns Vertex Snapping on and off.



Spam Killer

Back To Top
2005 Sniper's Paradise
All logos and trademarks are properties of their respective owners.
Unreal™ is a registered trademark of Epic Games Inc.
Privacy Policy
Website by Softly
Powered by RUSH