| Property |
Specific |
| +LocationString |
|
| ZoneName |
Name that will show
up at the scoreboard and comments. |
|
|
| +Reverb |
|
| bRaytraceReverb |
Not really sure what
it do. |
| bReverbZone |
Enables/Disables
reverb in the zone. |
| CutOffHz |
Sounds below this hz
will not be included in the reverb. |
| Delay[] |
Delay before 'echo'
occure. |
| Gain[] |
Volume gain when the
appropriate 'echo' occure. |
| MasterGain |
Main volume gain
applied to each 'echo'. |
| SpeedOfSound |
How fast the sound
will be played. |
|
|
| +ZoneInfo |
|
| bBounceVelocity |
Don't think there is
any code to support this property. |
| bDestructive |
If true, gibs and
carcasses will not lie around in the zone. |
| bFogZone |
Enable/Disable
volumetric light to be rendered inside the zone. |
| bGravityZone |
Don't see the point
as you can set gravity anyway. |
| bKillZone |
I can't find any code
for this property so I guess its not working. |
| bMoveProjectiles |
If true, ZoneVelocity
will also affect projectiles. |
| bNeutralZone |
If true, player
cannot be harmed by zone specific properties. |
| bNoInventory |
If true, no dropped
items can lie around in the zone. |
| bPainZone |
If true all players
will loose health each second. |
| bWaterZone |
Fill the entire zone
with liquid. |
| DamagePerSec |
The amount of health
lost each second if bPainZone is true. |
| DamageString |
The death message to
be used instead of type. |
| DamageType |
How the screen and
death message is affected. |
| EntryActor |
Actor that appear
when someone enter the zone (bWater=true). |
| EntrySound |
Sound effect heard
when someone enter the zone (bWater=true). |
| ExitActor |
Actor that appear
when someone exit the zone (bWater=true). |
| ExitSound |
Sound effect heard
when someone exit the zone (bWater=true). |
| MaxCarcasses |
Max number of body
parts that can be in the zone at one time. |
| MaxLightCount |
Max of lights to use
if MinLightingPolyCount > MeshPolyCount |
| MaxLightingPolyCount |
The maximum of
'allowed' lit sides. |
| MinLightCount |
Min of lights to use
if MaxLightingPolyCount < MeshPolyCount |
| MinLightingPolyCount |
The minimum of
'allowed' lit sides. |
| ZoneFluidFriction |
Alter the friction
while swimming inside the zone. |
| ZoneGravity[] |
Alter the direction
and strength of gravity in the zone. |
| ZoneGroundFriction |
Alter the friction
while walking inside the zone. |
| ZonePlayerEvent |
This event is
triggered if any player enters the zone. |
| ZoneTag |
Don't really know
what this is used for. |
| ZoneTerminalVelocity |
Maximum falling
speed, overrides gravity. |
| ZoneVelocity[] |
Adds constant speed
to all moving things in the zone. |
|
|
| +ZoneLight |
|
| AmbientBrightness |
The default light
level in the zone. |
| AmbientHue |
The default light
coloring in the zone. |
| AmbientSaturation |
The default light
coloring in the zone. |
| EnviromentMap |
Don't know what
do. |
| FogColor |
Don't know what
do. |
| FogDistance |
Don't know what
do. |
| TexUPanSpeed |
Alter the speed of
all U-Panning textures in the zone. |
| TexVPanSpeed |
Alter the speed of
all V-Panning textures in the zone. |
| ViewFlash[] |
Used with ViewFog to
counter brightness (0 to -1). |
| ViewFog[] |
Vector based increase
of RGB brightness (0 - 1). |