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Documents listed below, but not hyperlinked, are restricted to engine licensees only.

As certain texts become relevant, due to released games using that technology, new documents will be made available. Check back often!
 
Getting Started
   - WhatToReadFirst
   Support
   - UnEdit (mailing list)
   - UnEditTraffic (summaries)
   - UnDevIRC (chat)
   - UnDevIRCTraffic (summaries)
   - UnrealEdSux0rs (bug list)
   Engine Prerequisites
   - TextureSpecifications
   - TextureComparison
   - Etc.

General Editor
   Basics
   - IntroToUnrealEd
   - UnrealEdInterface
   - RotationGizmo
   - UnrealEdKeys
   - BrushClipping
   - VertexEditing
   - BoxSelection
   - ShapeEditor
   - ExampleMaps
   - TriggersTutorial
   - WorkflowAndModularity
   Primitives
   - MirrorsAndWarpZones
   - HardwareBrush
   - MoversTutorial
   - UKXPackagesTutorial
   - TerrainTutorial
   - VolumesTutorial
   - LightingTutorial
   - ProjectiveTutorial
   - MaterialTutorial
   - CollisionTutorial
   - FluidSurfaceTutorial
   Animation
   - AnimNotifies
   - AnimBrowserTutorial
   - AnimBrowserReference
   Particles
   - EmittersTutorial
   - EmittersExamples
   New Particle Editor
   - ParticleSystems
   - ExampleParticleSystems
   Matinee
   - MatineeTutorial
   - MatineeExample
   - MatineeDemoOpening
   - MatineeDemoDropship
   - SampleMatineeTips
   Scripted Sequences
   - ScriptedSequenceTutorial
   - ScriptedSequenceActions
   - AIControllers
   Techniques
   - LevelTransitions
   - LevelOptimization < br>    - GroupsBrowser
   - NavigationAI
   - VertexBlendingTutorial
   - ConvertingContent739To829

Tools
   - Actorx
   - ActorXMaxTutorial
   - ActorXMayaTutorial
   - StaticMeshesFromMaya
   - UmodWizard
   - ModelingTableOfContents
   - CADtoUnreal

mathengine.gif
Karma Physics
   - IntroToKarma
   - KarmaReference
   - ImportingKarmaActors
   - UsingKarmaActors
   - KarmaAuthoringTool
   - RagdollsInUT2003
   - KarmaExampleUT2003
   - ExampleMapsKarmaColosseum

secretlevel.gif
PlayStation2 and GameCube
   - ConsoleDevelopment

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Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.

ExampleMaps

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Interested in the Unreal engine? Check out the licensing page.

Questions about UDN itself? Contact the UDN Staff.

Example Maps

Document Summary: A table of contents for all of the Example Maps.

Document Changelog: Last updated by Jason Lentz (DemiurgeStudios), to update all example maps to the 2226 build. Original author was Jason Lentz (DemiurgeStudios).

Introduction

This document will contain links to Demos and Example Maps. Feel free to create new pages describing a map or to improve the existing ones and link then add links to them from this site.

Click on the link under the particular map section you are interested in to see the doc on that example map. For the actual example maps themselves, you can download them at the bottom of this page if they are not available on the corresponding Example Map page.

For better organization this document has been separated into different types of example maps (Lights, Movers, Volumes, Environmental, Special Effects, Miscellaneous, and Non2110 maps). Some maps may fit into multiple categories so if you can�t find something in one section, check other sections that might be related.



Lights

Advance Lighting Effects

ExampleMapsAdvLighting

This map shows how to create various light effects using different combinations of projectors, staticmeshes, shaders, and lights.

advanced_lighting.jpg


Light Beams

ExampleMapsLightBeams

This map, submitted by a licensee, shows a way to create close to realistic lightbeams with a SpriteEmitter and a Projector.

lightbeam.jpg


Triggerable Lighting

ExampleMapsTriggerableLighting

Here you can find the basics on how to create triggerable lights and even see how to create a couple of effects including an illuminated path and (coming soon) how to create fluorescent lights.

running_lights.jpg



Movers

Complex Movers

ExampleMapsComplexMovers

This map shows how to set up complicated movers that work together to create more spectacular effects including a rising-self cealing prison chamber and a roller coaster that uses more than 8 KeyFrames.

complex_movers.jpg



Volumes

Rising Water

ExampleMapsRisingWater (this document also includes maps for the 927 and 2136 builds)

There are two example maps here. The first map shows that it's possible to move WaterVolumes, and a way to move the bottom of a waterfall emitter.

movingwater2.jpg

The second map is a small room that fills with water and then drains, but the water surface is a fluid surface that reacts to encroaching players.

2136rw1.JPG



Envrironmental

SkyZones

ExampleMapsSkyZones

In this document you will see how to create various types of SkyZones using sky boxes, sky cylinders, and sky spheres. It also points out the advantages and disadvantages of each type as well as describes some of the effects that can be achieved with SkyZones.

fogblend1.jpg


Underground Caverns

ExampleMapsCaverns

Here you will see how to create murky caverns quickly and easily using mainly just two terrains.

cave_fog.jpg


Large Bodies of Water [coming soon]

ExampleMapsLargeWater?

With this map, you see how to create large bodies of water such as a large lake or a sea complete with shorelines, sand, and waves.


City Block [coming soon]

ExampleMapsCityBlock?

This map shows a more modern but damaged office interior with standard hallways, office cubicles, more elaborate reception rooms, elevators, views through windows to other high rises, stocked with the typical office fare and furniture.


Expansive Vistas [coming soon]

ExampleMapsVistas?

These maps show a variety of different expansive areas that reveal expansive vistas to show what level of detail and complexity the engine can handle.



Special Effects

WarpZones

ExampleMapsWarpZones

This example map demonstrates how to create such effects as rooms that are larger on the inside than they are on the outside, infinite rooms, and ring worlds.

tardis_outside.jpg


Teleporters

ExampleMapsTeleporters

Here you will see how to use the various Teleporter Actor propterties to teleport within levels as well as teleporting to other maps. Included in this document are two example maps to play with.

teleporters_map.jpg


Particle Systems

ExampleParticleSystems

This example map shows how to set up a variety of different emitters to create all sorts of cool effects including but not limitted to water falls, sparklers, spot lights, fire, and explosions.

arc1.jpg spellring.jpg


Fluid Surfaces [coming soon]

ExampleMapsFluidSurfaces?

This map includes showing how to use the vertex-alpha to create froth.



Miscellaneous

Sounds

ExampleMapsSounds

In this map, one can see the various ways in which sounds can be used within your level.

ambientsound_actor.jpg


Hardware Shaders

UsingHardwareShaders

This document (from the Technical section) shows how to create your own Hardware Shaders. Note that this example map is not included in the below attachmented files, but it can be downloaded from its own page.

ShaderImported.jpg


Karma Colosseum

ExampleMapsKarmaColosseum

In this map you will see how to create a variety of Karma Objects ranging from simple Karma primitives, to more complex objects made of multiple parts including KConstraints and destructible geometry.

karmacolosseum.jpg


Building Systems [coming soon]

ExampleMapsBuildingSystems?

In this map the lights, plumbing, and other man made systems can be interrupted by interfering with their corresponding system parts (e.g. fuse box, steam pipes, powerlines, etc.)



Non-Current Maps

The below example maps are for versions of Unreal Ed older than the 2110 build and may not run on an current build of the engine. Their required StaticMesh Package, Texture Package, and Map files are not included in the below downloads. You will have to go to their individual pages to download their relevant files.


EPIC Demo Maps

ExampleMapsEPIC

This document contains a variety of old example maps by EPIC that have been updated for the 2110 build. This document has very little explanantion, but you can play with the downloadable maps which include a matinee map, materials map, a particle systems map, and a sounds map.

EPICdolly3.jpg EPICmaterials1.jpg

EPICparticles1.jpg EPICsounds2.jpg


Karma Demonstration for 2107

KarmaExampleUT2003 (NOTE: this map is for the 2107 UT2K3 build)

This map shows how Karma can be used to create a catapult, swinging door, and a rotating fan with dangling poles.

karma_map2107.jpg


Swinging Light Fitting for 2107

ExampleMapsSwingingLamp (NOTE: this map is for the 2107 UT2K3 build)

This tutorial demonstrates how to combine Karma, projectors and Emitters all into one interactive effect.


Fluorescent Lights

ExampleMapsFluorescentLights (this map is for the 927 build)

This map has 8 realistic TL lights: if you turn them on, they'll first blink for a while before eventually going on. If you give it a sound, the sound will go on and off too. You may have to increase your volume to hear the sound. You can adjust a lot:


Expanding Pool

ExampleMapsExpandingPool (this map is for the 927 build)

This map shows an expanding pool: when you walk on a trigger, wine starts flowing out of a barrel, and creates the pool on the ground. The pool is done with a Projector with an expanding DrawScale. There's also an emitter for the wine spouting out of the barrel.

projection.jpg


Attachment: sort Action: Size: Date: Who: Comment:
2110EM-StaticMeshes.zip action 2909625 24 May 2003 - 16:48 DemiurgeStudios Staticmesh Packages for the 2110 Example Maps
EM-Animations.zip action 11833 03 Jun 2003 - 17:27 DemiurgeStudios Contains .ukx files for 2226 build Example Maps
EM-Sounds.zip action 1850786 03 Jun 2003 - 17:30 DemiurgeStudios Contains .uax files for 2226 build Example Maps
EM-StaticMeshes.zip action 1638641 03 Jun 2003 - 17:34 DemiurgeStudios Contains .usx files for 2226 build Example Maps
EM-System.zip action 5434 03 Jun 2003 - 17:40 DemiurgeStudios Contains system files for 2226 build Example Maps
EM-Textures.zip action 25073502 17 Jun 2003 - 23:54 DemiurgeStudios Contains .utx files for 2226 build Example Maps
ExampleMaps.zip action 12975728 13 Jun 2003 - 15:16 DemiurgeStudios Contains all Example Maps for 2226 build


ExampleMaps - r1.44 - 08 Jul 2003 - 18:44 GMT - Copyright © 2001-2003 Epic Games
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