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Documents listed below, but not hyperlinked, are restricted to engine licensees only.

As certain texts become relevant, due to released games using that technology, new documents will be made available. Check back often!
 
Getting Started
   - WhatToReadFirst
   Support
   - UnEdit (mailing list)
   - UnEditTraffic (summaries)
   - UnDevIRC (chat)
   - UnDevIRCTraffic (summaries)
   - UnrealEdSux0rs (bug list)
   Engine Prerequisites
   - TextureSpecifications
   - TextureComparison
   - Etc.

General Editor
   Basics
   - IntroToUnrealEd
   - UnrealEdInterface
   - RotationGizmo
   - UnrealEdKeys
   - BrushClipping
   - VertexEditing
   - BoxSelection
   - ShapeEditor
   - ExampleMaps
   - TriggersTutorial
   - WorkflowAndModularity
   Primitives
   - BspBrush
   - MirrorsAndWarpZones
   - HardwareBrush
   - MoversTutorial
   - UKXPackagesTutorial
   - TerrainTutorial
   - VolumesTutorial
   - LightingTutorial
   - ProjectiveTutorial
   - MaterialTutorial
   - CollisionTutorial
   - FluidSurfaceTutorial
   Animation
   - AnimNotifies
   - AnimBrowserTutorial
   - AnimBrowserReference
   Particles
   - EmittersTutorial
   - EmittersExamples
   New Particle Editor
   - ParticleSystems
   - ExampleParticleSystems
   Matinee
   - MatineeTutorial
   - MatineeExample
   - MatineeDemoOpening
   - MatineeDemoDropship
   - SampleMatineeTips
   Scripted Sequences
   - ScriptedSequenceTutorial
   - ScriptedSequenceActions
   - AIControllers
   Techniques
   - LevelTransitions
   - LevelOptimization
   - GroupsBrowser
   - NavigationAI
   - VertexBlendingTutorial
   - ConvertingContent739To829

Tools
   - ActorX
   - ActorXMaxTutorial
   - ActorXMayaTutorial
   - StaticMeshesFromMaya
   - UmodWizard
   - ModelingTableOfContents
   - CADtoUnreal

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Karma Physics
   - IntroToKarma
   - KarmaReference
   - ImportingKarmaActors
   - UsingKarmaActors
   - KarmaAuthoringTool
   - RagdollsInUT2003
   - KarmaExampleUT2003
   - ExampleMapsKarmaColosseum

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PlayStation2 and GameCube
   - ConsoleDevelopment

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You can create a new page, and then you can edit this list to add it to the categories, as well as edit the Content Creation homepage to tell everyone about it!

Make Requests!
You can also stop by the UdnStaff page to see what we're working on, and edit it to add your own document requests.


Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.

IntroToKarma

Licensees can log in.

Interested in the Unreal engine? Check out the licensing page.

Questions about UDN itself? Contact the UDN Staff.

Introduction to Karma

Document Summary: A table of contents to the Karma documents.

Document Changelog: Last updated by Jason Lentz (DemiurgeStudios), for creation purposes. Original author was Jason Lentz (DemiurgeStudios).

Guide to the Karma Docs

This page briefly describes the contents and purpose of each of the Karma documents. If you aren�t sure which document has what you�re looking for, this document should help you narrow it down. Below is a list of links to the actual Karma docs described on this page:


Karma Reference

The KarmaReference document is a comprehensive guide to all of the features of KarmaActors including removing Karma Integration, activating Karma, explanations of each of the Karma Properties, explanations of KConstraint properties, and tips for debugging Karma and creating good simulations.

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Importing Karma Actors

The Importingkarmaactors.html document contains a ready made KarmaActor (both in .ASE and .MAX file formats) that you can download and import into your own build. The document also provides explanations on how to create your own Karma Actors using 3rd party modeling programs (such as 3DS Max).

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Using Karma Actors

The UsingKarmaActors document contains an additional example KarmaActor (both in .ASE and .MAX file formats) that you can download and import into your own build. This document focuses more on how to set up KActors with constraints.

HingedFan.jpg


Karma Authoring Tool

The KarmaAuthoringTool document is an introduction to using KAT for setting up ragdoll physics in character models.

KAT.jpg


Ragdolls in UT2003

The RagdollsInUT2003 document briefly talks about how KAT was used to set up ragdoll physics for the characters in UT2003. Also at the top of the document it links to a more thorough tutorial on the Math Engine website that explains how to use KAT.

ragdoll_stats.jpg


Karma Example Maps

The following documents are example maps that demonstrate how to use Karma in your levels.

Karma Colosseum

In the ExampleMapsKarmaColosseum document, you will see how to create a variety of Karma Objects ranging from simple Karma primitives, to more complex objects made of multiple parts including KConstraints and destructible geometry.

karmacolosseum.jpg

Karma Example UT2003

The Karmaexampleut2003.html document shows how Karma can be used to create a catapult, swinging door, and a rotating fan with dangling poles. While the map only works with UT2003, its principles should still hold true in a current build of Unreal.

karma_map2107.jpg


IntroToKarma - r1.5 - 08 Jul 2003 - 21:48 GMT - Copyright © 2001-2003 Epic Games
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