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Content Creation home

Documents listed below, but not hyperlinked, are restricted to engine licensees only.

As certain texts become relevant, due to released games using that technology, new documents will be made available. Check back often!
 
Getting Started
   - WhatToReadFirst
   Support
   - UnEdit (mailing list)
   - UnEditTraffic (summaries)
   - UnDevIRC (chat)
   - UnDevIRCTraffic (summaries)
   - UnrealEdSux0rs (bug list)
   Engine Prerequisites
   - BasicConcepts?
   - TextureSpecifications
   - TextureComparison
   - Etc.

General Editor
   Basics
   - IntroToUnrealEd
   - UnrealEdinterface
   - RotationGizmo
   - UnrealEdKeys
   - BrushClipping
   - VertexEditing
   - BoxSelection
   - ShapeEditor
   - ExampleMaps
   - TriggersTutorial
   - WorkFlow
   Primitives
   - BspBrush
   - MirrorsAndWarpZones
   - HardwareBrush
   - MoversTutorial
   - UKXPackagesTutorial
   - TerrainTutorial
   - VolumesTutorial
   - LightingTutorial
   - ProjectiveTutorial
   - MaterialTutorial
   - CollisionTutorial
   - FluidSurfaceTutorial
   Animation
   - AnimNotifies
   Particles
   - EmittersTutorial
   - EmittersExamples
   New Particle Editor
   - ParticleSystems
   - ExampleParticleSystems
   Matinee
   - MatineeTutorial
   - MatineeExample
   - MatineeDemoOpening
   - MatineeDemoDropship
   - MatineeDemoSoldiers?
   - SampleMatineeTips
   Scripted Sequences
   - ScriptedSequenceTutorial
   - ScriptedSequenceActions
   - AIControllers
   Techniques
   - LevelOptimization
   - GroupsBrowser
   - NavigationAI
   - VertexBlendingTutorial
   - ConvertingContent739To829

Tools
   - ActorX
   - UmodWizard
   - ModelingTableOfContents
   - CADtoUnreal

mathengine.gif
Karma Physics
   - KarmaReference
   - KarmaExample1
   - KarmaExample2
   - ImportingPhysicsAssets
   - RagdollsInUT2003
   - KarmaExampleUT2003
   - ExampleMapsKarmaColosseum

secretlevel.gif
PlayStation2 and GameCube
   - ConsoleDevelopment

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You can create a new page, and then you can edit this list to add it to the categories, as well as edit the Content Creation homepage to tell everyone about it!

Make Requests!
You can also stop by the UdnStaff page to see what we're working on, and edit it to add your own document requests.


Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.

BspBrush

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Interested in the Unreal engine? Check out the licensing page.

Questions about UDN itself? Contact the UDN Staff.

BSP Brushes

Last updated by Vito Miliano (UdnStaff), for document creation. Original author was Vito Miliano (UdnStaff).

Overview

BSP brushes are regular subtractive geometry, and are the fundamental primitive of the Unreal engine.

A more complete description should be put here by a level designer. I suck at explaining this stuff.

Building BSP Brushes

BSP brushes are used to define the space a level takes up, to provide basic "shell" structure for buildings, to mark physics volumes, and to mark antiportals for occlusion. BSP brushes themselves do not occlude.

You can also convert BSP brushes into HardwareBrushes, but ConvertingBspBrushesIsSuboptimal. Don't do it if you can help it.

The BspBrushesTutorial is a comprehensive tutorial on working with BSP brushes.

How lighting works on BSP brushes is covered in the LightingTutorial, while texturing is covered in the MaterialTutorial.

Physics volumes, defining collision, gravity, velocity for wind or moving water, ladders, etc., are explained in the VolumesTutorial.

Antiportals and other occlusion definition methods are detailed in the LevelOptimization guide.


BspBrush - r1.8 - 30 May 2003 - 12:13 GMT - Copyright © 2001-2003 Epic Games
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