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Documents listed below, but not hyperlinked, are restricted to engine licensees only.

As certain texts become relevant, due to released games using that technology, new documents will be made available. Check back often!
 
Getting Started
   - WhatToReadFirst
   Support
   - UnEdit (mailing list)
   - UnEditTraffic (summaries)
   - UnDevIRC (chat)
   - UnDevIRCTraffic (summaries)
   - UnrealEdSux0rs (bug list)
   Engine Prerequisites
   - TextureSpecifications
   - TextureComparison
   - Etc.

General Editor
   Basics
   - IntroToUnrealEd
   - UnrealEdInterface
   - RotationGizmo
   - UnrealEdKeys
   - BrushClipping
   - VertexEditing
   - BoxSelection
   - ShapeEditor
   - ExampleMaps
   - TriggersTutorial
   - WorkflowAndModularity
   Primitives
   - BspBrush
   - MirrorsAndWarpZones
   - HardwareBrush
   - MoversTutorial
   - UKXPackagesTutorial
   - TerrainTutorial
   - VolumesTutorial
   - LightingTutorial
   - ProjectiveTutorial
   - MaterialTutorial
   - CollisionTutorial
   - FluidSurfaceTutorial
   Animation
   - AnimNotifies
   - AnimBrowserTutorial
   - AnimBrowserReference
   Particles
   - EmittersTutorial
   - EmittersExamples
   New Particle Editor
   - ParticleSystems
   - ExampleParticleSystems
   Matinee
   - MatineeTutorial
   - MatineeExample
   - MatineeDemoOpening
   - MatineeDemoDropship
   - SampleMatineeTips
   Scripted Sequences
   - ScriptedSequenceTutorial
   - ScriptedSequenceActions
   - AIControllers
   Techniques
   - LevelTransitions
   - LevelOptimization
   - GroupsBrowser
   - NavigationAI
   - VertexBlendingTutorial
   - ConvertingContent739To829

Tools
   - ActorX
   - ActorXMaxTutorial
   - ActorXMayaTutorial
   - StaticMeshesFromMaya
   - UmodWizard
   - ModelingTableOfContents
   - CADtoUnreal

mathengine.gif
Karma Physics
   - IntroToKarma
   - Karmareference
   - ImportingKarmaActors
   - UsingKarmaActors
   - KarmaAuthoringTool
   - RagdollsInUT2003
   - KarmaExampleUT2003
   - ExampleMapsKarmaColosseum

secretlevel.gif
PlayStation2 and GameCube
   - ConsoleDevelopment

Contribute!
You can create a new page, and then you can edit this list to add it to the categories, as well as edit the Content Creation homepage to tell everyone about it!

Make Requests!
You can also stop by the UdnStaff page to see what we're working on, and edit it to add your own document requests.


Please take note! For mod developers working with Unreal Tournament 2003, this documentation is meant to be a starting point for your own explorations into UT2003, not a definitive guide. There will be differences between the documentation here and the product in your hands, and you may have to figure out quite a bit for yourself. Check out the Unreal Tournament 2003 page in the Unreal Powered area for links to community sites if you're having problems. UDN is a licensee support site, and cannot provide technical support or game-specific assistance to end users.

ActorX

Licensees can log in.

Interested in the Unreal engine? Check out the licensing page.

Questions about UDN itself? Contact the UDN Staff.

Animation Export Tools

Document Summary: A download page for ActorX plugins for 3DS Max and Maya.

Document Changelog: Last updated by Erik de Neve (EpicGames, erik@epicgames.com). Originally by Vito Miliano (UdnStaff).

Exporter downloads

This the main UDN download location for the latest Unreal Technology Max and Maya skeletal animation exporter plugins. For source code, Unreal Technology licensees can check the official ftp site.

The ActorX plugins are used to export skeletal meshes and their animations to binary file formats (.psk and .psa files ) which the Unreal Editor can import. For more detailed instructions see ActorXMaxTutorial and ActorXMayaTutorial. The Maya plugin also provides a tool to export static meshes - StaticMeshesFromMaya.

MAX exporter plugins:

Version notes:

  • 7/01/03 version 2.10c: fix for anyone experiencing the "plugin failed to initialize" error.
  • 7/19/03 version 2.11: fixed a skeletal mesh smoothing-group vertex splitting bug.

MAYA exporter plugins:

Version notes:

  • 7/19/03 version 2.23: fixed a skeletal mesh smoothing-group vertex splitting bug.



ActorX - r1.48 - 19 Jul 2003 - 09:14 GMT - Copyright © 2001-2003 Epic Games
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